so damage to ward recoups life? Just tested it on a standard character. for my calculations this almost doubles my DPS. And a Divergent CWDT (Wow, they're expensive) can definitely help on triggering it and definitely triggering your main damaging spell. OP claiming it did and that they tested and confirmed it its extremely misleading. It's hard and expensive to gear up the character, remember to test the setup in the Hideout and make sure that all the parts of itare in order. do I have too little life? These grants you Ward, so be sure to have them with a lot of Quality. darn. What do you mean "DAE restarting after scourge ends? r/pathofexile It can be chanced. 18m volatile dead dps with everything up, and some nebulous amount of DD dps, but approximately in the 10-15m range. 20ish will get ya started, i probably have like 75+ in at this point Pls delete, wanted to build this before it went public and got the fun detection nerf, thx. My entire friend group has been working on and refining various versions of the build for the last week, and it's been an absolute blast. There is no way to play it as it is intended until level 90 (more or lless)it requires a lot of Ward, Specific Uniques,and Attributes. Switch to the Automomber only after acquiring all the necessary build components. The only thing is you need your craft for cooldown recovery so can't use if on life unless you want a bit less damage. When you take damage from your skeletons, it triggers all your CWDT setups in a certain order "Main hand Amulet Helm Off hand Body armour Gloves Boots". As long as the soul is unfettered, so is the body. The Incubated item drops after killing a specific number of monsters. So you need to compensate by getting a level 17-19 one depending on your setup. and Icefang OrbitIcefang OrbitIron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity25% chance to Poison on Hit(40-60)% increased Damage with PoisonYou are Chilled when you are PoisonedNon-Chilled Enemies you Poison are ChilledPoisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. Ascendant version gets to use 3 flasks (as does this version but it's just overflowing chalice for the 32% increased damage. You are going to use Olroth's Flask and then use weapon swap twice to have those Minions summoned and killed instantly. I've been toying with this idea ever since I realized that the damage you take from Forbidden Rite is actually a "Hit". I watched the vid and noticed a few errors/ things that could be improved upon. One of the fastest Autobomber builds for Ascendant that uses Cast when Damage Taken setups, You should be able to constantly take enough Damage to feed the maximum level Cast when Damage Taken Gem at its highest Cast rate without taking any real damage. if i remove 1 cwdt setup, i can start loop. Winter weaves the cannibal's cold fury until his blood boils over. I did mine st 4.5 exalt to start then u can scale as much as wanted. Combine it withCrystallised Omniscience, which transforms your Attributes into Omniscience making you Penetrate Elemental Resistances. and it's defenitely mana problem. can help with both. (20-40)% increased Mana Regeneration Rate, Minions have 10% increased Area of Effect, 350 Physical Damage taken on Minion Death. You also need a *lot* of life regen to mitigate your self-damage. I think you mean Instilling Orbs no? Keep your Gem Levels at bay - with a too high level they might not be triggered when you take damage. Your 3k of Maximum Life and permanent Ward are not only able to sustain the damage you deal to yourself, but any damage really - it's a very tanky build that's only vulnerable to one-shots. I might have to see about adding this into that Rite build, it's an interesting take! We are always open to suggestions and constructive feedback. Winterweave (Bloodboil) also retained the legacy flavour text Rage is a big part of courage. Nice min maxing on the build. pretty sure the sane buff from maven chest can just sustain FR if you run divine flesh from timeless jewel. and what ever get pass that, the huge recoup help? Optionally, MoM may work similarly - haven't tried it out just yet. Forbidden rite triggers the rest of your skills. Winterweave can be created from the following recipes: Winterweave (Bloodboil) has legacy variants. I should have remembered that. My main thought, upon seeing the new skill gems, was to set up a CWDT build using Voltaxic Burst to constantly trigger as I run through a map and everything dies. Same issue as Forbidden Rite itself: the damage triggers before the cooldown is over. I'll have to see what the issue is when I get back on my computer later. don't want to be obnoxious, but can you look at my pob? and it counts for CWDT? Not a bad idea. Randomises the numeric values of the random modifiers on an item. You will defeat Glace or Hailrake while holding Bloodboil. Not only does DoT not work for CWDT. Adds an incubated Unique item to an equippable item. A simple tool to price check your items in path of exile by "copy and paste". I dont know what this guy is doing, but you can run level 11 skeletons with level 5 cwdt. Pick the Deadeye Ascendancy first for more Projectile Damage and permanent Tailwind. Unless you specifically have a mod on a piece of gear that lets chaos damage you take freeze you (which doesn't exist), it cannot freeze you. 124 Points Path of Building (PoB) link, Major God: Soul of Lunaris:1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%, Minor God: Soul of Yugul:50% chance to Reflect Hexes; You and your Minions take 50% reduced Reflected Damage. It seems really cheap to start after checking all his trade searches. How much ex should I calculate to spent (currently lvling an elementalist) ty for the build guide. Not to mention I should also be dealing damage to myself with Forbidden Rite. Working on another theory to allow for a loop, Slam death aura and righteous fire over It, maybe you will degen yourself almost as much as getting corrupted blood xD.

Throw in a bit of dedicated Regen nodes, and 750-1k should be doable even in SSF - add Stone Golem and Agnostic, and you might even see over 1k. Not the case, unfortunately. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. In the video, you mention Enkindling Orbs for auto flask reuse. You should equip Rare Runic base types as your Helmet, Gloves, and Boots. Here's a little spreadsheet I created to work out the timings I needed for my build (adjusted the numbers to fit yours so you can see why you're charges are fine). yeah i know only lvl 70 and not fully ascendent but I just want the loop to work, so i would lvl the char up that way. You can also check our other Path of Exile builds right over here, Item has no level requirement and Energy Shield (Hidden), Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction, +18% Chance to Block Attack Damage while wielding a Staff, Denoted service of (500-8000) dekhara in the akhara of Balbala, (20-30)% increased Mana Regeneration Rate, Allocated Small Passive Skills in Radius grant nothing, Flasks applied to you have 20% reduced Effect. I don't have the time to build it and make it work. it made a very little difference. All your Cold Spells will be triggered automatically by level 20/21 Cast when Damage Taken Setups and are great at dealing with any kind of opponent. Oh yeah, I'm not saying it would be good, was more so just to show what the skill looked like visually. With 99% you get 200ms skeleton duration which is adjusted to 231ms, while your CWDT is at 198ms. Mana costs made that more difficult, so I thought about doing CwC with Voltaxic Burst and cycloning around. Bloodboil now able to be upgraded to fated version: Winterweave . Does the spread out damage from petrified blood count for cwdt? Either get 1 tapped or cant die basically. Maybe Consecrated Ground via Zealotry can help. I hadn't thought of it helping life Regen via Agnostic. Tested this with voltaxic burst stack count. I haven't gotten my FR build quite up and running the way I'd like yet, but maybe take a look at investing into Agnostic - yes, it will never stop draining mana with Petrified - but also take the nearby Recouped as Mana nodes (If FR is a hit, that's 10% returned as mana!). The build is expensive and requires some very specific items, some of which you can make yourself - like the Gems, and some of which have to have a lot of Attributes and Ward making the very pricey and hard to obtain.

That's why I source my own.". Huh. Anything else you got going on? Getting the alt quality for faster transformation might help a bit. Reap is bad specifically because it doesn't target enemies. thank you again :-) Everything worked fine for a period of time but I think the moment my CWDT hit level 19 on of the 6l setups (the corrupted one) the loop stoped. It's very important to have this 20% increased Cooldown Recovery Rate. Thanks for doing some research on this. Reach into the Void and claim your prize. The one I'm working towards atm has around ~15mil DPS with Focus up. "This one? Place into an allocated Jewel Socket on the Passive Skill Tree. Just thought I'd share the idea in case no one else has had it.

Except it's going to be a mana heavy build, because the mana multiplier from cwdt is massive. Here's an image to show the transformation distance https://imgur.com/a/FnKRcM2. replace cold pen in second cwdt and ice nova with greater volley and unearth and link spellcascade to desecrate (no more phase run). * This subreddit is a specialized subreddit for discussing Path of Exile Builds and Mechanics, Press J to jump to the feed. Oh yeah, forgot to mention that. The Recoup mechanics is the one you should make use of - you're constantly taking a lot of damage that will be replenished back to you over 4 seconds. i really like how reap mines look but cant stand to constantly mash D to play mines. I went with 99% for a while but today I realized it actually doesn't work ingame. Hey everyone,first time I try a Heartbound Loop CWDT build, I copied a video that popped up in my Youtube, which you may have seen (it was posted on the main reddit too) :https://www.youtube.com/watch?v=vYO36EPLKCg&ab_channel=KaCha, Pretty cool build, except, I had gotten it to work, but now, it doesn't anymore, and I don't know why.It seems to me it should : I deal myself 420 x 2 x 4 everytime my skeletons die, which should be enough to resummon them (lvl 19 cwdt requires 3142 dmg, and as far as I know, I have zero physical mitigation), but I don't resummon skeletons for some reason. Testing it on standard aswell and only the initial damage seems to trigger CWDT. I tested this and it does not work. That's too bad. Cast when damage taken doesnt work with DoTs. If you use 98% reduced + 51% less from LD you instead get a 196ms skeleton duration which is adjusted to 198ms, same as your cwdt tick time. Can someone please help me. EDIT: just making sure no PoB shenanigans. Weird. You then take damage from Heartbound Loop and trigger Summon Skeletons again, a process that will be repeated for as long as you keep your Olroth's Resolve Flask up. From rares, Spirited Response, etc. Leaving the rest below unchanged. If you run a lower level CWDT with Forbidden Rite and run Petrified Blood to spread the damage out over time, you can loop the Forbidden Rite to continually cast and continually damage yourself, triggering higher-level CWDT spells. The 0.25 seconds Cooldown of CwDT can be slightly reduced by "increased Cooldown Recovery Rate" affixes and eldritch Implicits, but it can't be lower than around 0.2s - that's a 20% increased Cooldown Recovery Rate in total. CWDT requires 812 damage, so you can have up to 35% physical mitigation and still cast. I just copied the guy's POB, and he only (as far as I can see) has 12% crafted CDR on his belt, which I have too.. Cast when Damage Taken requires you to take 3580 Damage (at Gem Level 21) to activate, with this setup you should take this amount of damage every 0.2 seconds. :), Answer from youtube comments: So if all your other spells trigger and consume all your available mana, it'll break the loop as there won't be enough mana to cast the summon skeletons to keep the loop going. Because I thought he kept them at those levels to maintain the damage taken, not because it will change the level requirement. One way to chill yourself is by using: Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. I am going to leave a big comment with a bunch of improvements.I'd love to see a PoB of the one you guys have come up with.

Pretty sure I saw the belt he is using up on trade the other day for 30ex, not sure how much he paid for it. You take the damage all at once, it's just that some of the damage causes you to lose life over time rather than immediately. As you notice the decrease in your Accuracy Rating, go for the Resolute Technique. The cwdt damage is from forbidden rite. Usually, this means you will have to progress fast on high-density Areas and teleport back to town quickly after Boss. to your mouse? mb because it's not enough mana recoup? If you wanna play phys spells you're pretty hard stuck to bf/bb + purifying flame + woc. It frees up some tree/jewel slots and item slots, as no unique items are necessary to make it work. Right click to remove from the Socket. I wrongly believed the petrified blood would spread that damage out to allow for a spread out cwdt. You don't have any free sockets for any more active Skills making it's very easy to play as a reward for the painfully complex process of gearing up. Your only active Skills are Flame Dash, Phase Run, and Vaal Righteous Fire. Hey Im realy trying to get the loop and the build started. A big thing that this version is missing is cdr. You need to get at least +5% increased duration to get it to 10s and either a +3% flask charges gained or an Olroths with 40-47% Increased charges per use. Discovery can lead to beauty, or it can lead to ruin. "Oh no, I couldn't possibly afford this fine artefact. NVM discussed in video. You could also remove your 4th (or even 3rd) Flask to boost the effect of The Traitor Passive, but I wouldn't personally recommend it - just accept the fact that you will die quite often without proper practice. Thankfully, the mana multipliers have been reduced a bit to make this more doable. QuicksilverFlask with increased Critical Strike Chance, Odealo is one of the biggest Path of Exile marketplaces. The DoT from petrfied blood is not even counting as damage (it's a sacrifise) so its double the reason not to work. Worked fine, but I guess I didn't have higher level gems of cwdt to test the specific petrified blood bit, just that forbidden rite proccing cwdt. Now has 10% Increased Movement Speed While Ignited. Goes randomly around you unless your are close enough to an enemy for it to auto target. Go for the, Unique Staff - it triples your Elemental Damage. Forbidden Rite deals chaos damage to the caster. Hah. The just wont start for me, despite me trying to understand what Im doing wrong. And if you're far enough away for Second Form to hit, is it still auto targeting? You have your summon skeleton gem in your boots so it is the last in order to be triggered. Right click to remove from the Socket. If you can get 27% (12% from belt craft + 15% from crusader/shaper boot mod) your trigger rate goes up to 5.05/s (33.2% more triggers), Also worth noting for people look at following this build, creating a belt with t2 Flask duration + reduced charges used + life is very expensive. Right click this item then left click a magic, rare or unique item to apply it. Here's my current pob with vd/dd. Thats because the DMG threshold ist now too high, right? Then allocate more Maximum Life and Sword Clusters for a massive DPS boost. To stand at the confluence of the elements. (fated version) has its own legacy variant, as Bloodboil has a legacy variant (per-2.6.0), the legacy mod was able to carry over to Winterweave (fated version). I thought to try mana with mom + agnostic at first but it too much investment in mana for nothing but recovery. That's a great idea about the fractured belt. eg. Sounds like you don't have enough of a mana pool to cast everything right as the loop is starting up. I'll have to look into it some more to see if there's another way around it besides petrified blood, then. Right click this item then left click an item to apply it. VenopunctureVenopunctureIron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to StrengthAttacks have 25% chance to cause Bleeding(40-60)% increased Damage with BleedingYou are Chilled while you are BleedingNon-Chilled Enemies you inflict Bleeding on are ChilledBleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,but few have the resolve to attempt it. Or are you not hit by something you are immune to. Registration on Odealo is free and takes only about 30 seconds. 15% on boots and 12% craft on belt is enough to take us down to .2s CD, from .26. huge improvement. PATH. You need to have at least2800 Maximum Life, preferably no more than -50% Chaos Resistance, and 0 Physical Damage mitigation to properly activate your Cast when Damage Taken Gems. Do you have enough cooldowm reduction? Might not be enough, but it should be possible to push this significantly further. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash. It is that simple! Reduced Chill Effectiveness on Self increased to 75% (up from 45%).



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