Once they die, they generally drop a large amount of gold, as well as healing and mana potions. Your donatives will help us travel to all the Blizzard events we attend year-round.

color: #000000 !important; Below is a list of all monsters in the game, sorted by order of appearance.

This is a list of all Super Unique monsters in the game. Like Zombies, they often shamble along toward you until they either reach you or you hit them with a ranged weapon, in which case they'll become enraged and rapidly close the distance to you. }

padding: 0 !important; #accordion_pro_49582 .wpsm_panel-title > a.collapsed:after{ margin-top: 0px !important; Not only do they possess a deadly breath attack that's pretty much unavoidable if you have to use melee combat against them, but they're also capable of sending spheres of energy out over about a 1.5 screen range. talon combos

A player can learn a great deal of things about a monster by hovering the mouse pointer over a monster and looking at the name.

#accordion_pro_49582 .wpsm_panel-body{ color:#000000 !important; text-decoration:none !important; Like all creature generators, you'll want to charge at these monsters and eliminate them before dealing with their brood. } #accordion_pro_49582 .wpsm_panel-title > a.collapsed > i{ They're pretty adept at melee combat and can give quite a chase if you attempt to run away. They tend to spread out in a circle around your character, throwing spears from the sidelines while the melee Cats attack you. They also spawn with varying names. color:#ffffff !important; }

They come with a random magical attribute to make them even more challenging, even more so on Nightmare and Hell difficulties since they spawn with multiple enhancements. For example, in Act I, you encounter the red-skinned Fallen very early on, while later on in the act, you run into blue Carvers, gold Devilkin, and black Dark Ones, all based on the same monster archetype. } Champions differ from normal monsters mainly in the amount of damage they can take and their high offensive output. Tomas Hernandez is owner of Blizzplanet.com since 2003. } Frozen Horrors are cave-dwelling monsters seemingly made out of ice. #accordion_pro_47379 .wpsm_panel-title > a.collapsed:hover:after{ margin-bottom: 0 !important; } Though usually encountered in packs, Sand Raiders seem to attack in waves generally. #accordion_pro_47379 .wpsm_panel-title { border: 1px solid #e50b00; These Hell dwellers possess a red homing missile attack that will lock and drain Mana when they hit you. padding: 15px 15px 15px 50px !important; This is a way for the same monster to appear in the game again at later stages; the increased strength is to compensate for the levels the player has gotten since their previous encounter. box-shadow:none !important; } These massive beasts are generally easy to deal with; however, they can pose a severe threat when paired with Demon Imps. They are encountered throughout Act V and randomly spawn either solo or in groups of regular minions. #accordion_pro_49582 .ac_title_icon{

These giant monkeys only possess a melee attack, so you don't have to worry about them if you're firing at them from across a river in the jungles of Act III. Blunderbores also possess twice the health recovery rate as other monsters. Though they appear to be insubstantial, they can take quite a bit of damage if you're not using magic against them, as they're resistant to physical attacks. I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) They aren't incredibly hardy enemies but, like mentioned earlier, can heal Zakarumites and other Priests nearby, so you should aim to attack these guys first before other enemies. } In general, for the best amount of experience and chance of actually hitting the enemy, you'll want to be fighting opponents that are no more than five levels higher or lower than your character. outline: none !important; You can also avoid these enemies using summons or your Hireling since they are immune to the Suicide Minion's explosion damage. color:#ffffff !important; Though not often, Baal's minions can block incoming melee attacks with their bare handsthey can also be 'enhanced' into Suicide Minions by a nearby Overseer, running at you and exploding, killing themselves and dealing severe damage to you. The Nests will periodically spit out more Hawks when you encounter them. transition: 0.4s ease !important; They are fragile, usually killed in one attack. content: "\f068" !important;

color:#000000 !important; line-height:1.5 !important; border-radius: 0px !important; } Their distinctive glow makes it impossible for them to hide for long, though.

These monsters are super-powered versions of a standard monster type, with their own set of magical abilities and a group of minions that are more powerful than normal monsters. You can use the same tactics you use around monsters that resurrect their minions with Regurgitators. font-size: 18px !important; The Abominable is a rare enemy to find in Act V; on Normal difficulty, you can only encounter these yeti-like beasts within the Frozen River and sometimes in the Glacier Trail.

Bats attack with electrical shocks, and they can also fly, so you won't be able to shoot at them from across the water in the Sewers of Act II and III. Fairly standard melee fighters, Spiders are not incredibly tough or fast, so you probably won't have too many problem. Monsters are the name used collectively for all enemies in Diablo II. If you have problems with Greater Mummies in the tombs, remember that the Skeletons aren't tied to them the way Minions are to their Unique masters. Wraiths are wispy demons that float about, closing in on characters and attacking from a short distance.

Killing them before they explode gives a tremendous experience in comparison to when they die due to their explosive attack. color: #000000 !important; These guys act similarly to the Sand Maggots from the previous Actsspitting up more miniature versions of themselves quickly to swarm around you. margin-bottom:30px; } As mentioned above, Suicide Minions can be created by Overseer when casting Minion Frenzy on a standard minion. } The on-field leader of the minions, the Overseers, are massive demons capable of enhancing other Baal's Minions around him. Skeleton Archers are just ranged versions of standard skeletons. #accordion_pro_49582 .wpsm_panel-title > a{ Catapults are semi-living entities crafted by the demons of hell.

Mostly, they're just irritating creatures, especially when you're dealing with a group of Huntresses that are throwing spears against you. /* css files */ As with any fire-based enemy, fire resistance will be crucial when dealing with these guys, even more so when you begin to encounter the Ghoul Lords in Act II, which will often cast Fire Walls under you if you stand still for too long. An example would be the Fallen and the Carver. While they might carry four swords in four different arms, Sand Raiders are not as intimidating as they seem. denuvo voksi irdeto voski border-bottom: 0px !important;

#accordion_pro_47379 .wpsm_panel-title > a.collapsed > i{

You'll know when an enemy has been infected if they are glowing an aura that is the same color as the worm. First encountered in the Tamoe Highlands of Act I, Skeleton Mages will be a constant nuisance through Act I and II. #accordion_pro_49582 .wpsm_panel-title a{ } I also post previews and reviews.

#accordion_pro_47379 .wpsm_panel-body_inner{ margin-bottom: 0px !important; Quill Rats and their ilk are fun creatures that will notice you from up to two screens away and fire quills at you from the Stress Test. font-size:16px !important; #accordion_pro_47379 .wpsm_panel-title > a:hover{ padding: 0 !important; To maximize their resources, Blizzard utilizes what is known as a "palette shift" to recycle enemy designs as you proceed through the game, making "new" enemies without having to create an entirely new monster. Like Uniques, they will always drop a magical item when beaten. One of the most infuriating enemies in Diablo II and Diablo II: Resurrected the Greater Mummies is first encountered in the Super Unique Radament in the Sewers beneath Lut Gholein. resurrected diablo They are surprisingly hardy for wizards, too, so you'll need to deal quite a bit of damage to kill them.

The Poison Spinners of Act III will infect you with poison if they hit you, though, so stay away.

Most of the time these monster varieties simply have increased stats, different colors, and different Immune Monsters, but sometimes higher level monsters get entirely new abilities. Like Ghosts, they will often occupy the same space simultaneously, making them easy targets for an area of effect skill. } Complicating matters are the Fallen Shaman. font-family:Arial !important; These bizarre humanoids are one of the fastest enemies you'll face off within Diablo II and Diablo II: Resurrected.

Their name will also display as "Champion". #accordion_pro_47379 .collapsing { Horrors give you the same problem, except they're enchanted with Lightning. margin-right:8px; Some melee Hell Knights can cast Bone Shield on themselves. } }, Designed by Elegant Themes | Powered by WordPress, Diablo Immortal Special Events with Cutscenes, Where to find Charms | Diablo II: Resurrected, Diablo III Patch 13 Coming Saturday or Sunday, Blizzplanet Diablo III: The Order Review on May 15th, Blizzcon 2010: Diablo III Demon Hunter Gameplay Screenshots.

If you're playing a single-player campaign, you don't have to worry about this skill, as only one of the missiles will hit you. Zakarumite calls the abandoned city of Kurast home. line-height:16px !important; Scarab Demons are not extremely tough offensively or defensively, but they do emit electrical sparks when they're damaged, so you'll have to stay away from them if at all possible. border-top: 1px solid #e50b00 !important;

width: 60px !important; Hope you enjoyed this article.

The only standard enemies to have a precise spawning location, the Minions of Destruction, are the personal pets of Baal himself. #accordion_pro_47379 .wpsm_panel-title > a:hover i{ They're not extremely tough, and their homing missiles are generally slow.

Regurgitators will travel around looking for corpses to consume and then spit them back at you. The following descriptions and stats are for the standard, run-of-the-mill enemies you encounter on Normal difficulty.

} They're similar to an advanced Goat Warrior, with their scythes making for long-range and powerful melee attacks. No modifiers affect Animal monsters differently. Here, we've grouped these monsters by the name of the first type you encounter. They're pretty accurate with their spears; some of them even use poison or exploding potions! Another common enemy of Act V, Death Maulers, only comes in several variations. overflow:hidden; You can find Sand Maggots in the desert areas of Act II, but they also burrowed in certain sections of Acts III and IV.

Catapults are also immune to poison-based damage. margin-bottom: 3px !important; Note that this curse will affect all friendly characters within a certain radius of the character (or minion) that is afflicted initially. There's no way to prevent this or lessen the effects, and in addition, these skills will also remove the buffs of any time-duration shrines you might've recently activated. The many forms of Zombies are a harsh reminder of Diablo's power. Their attacks usually hit you when you can't even see them since they can send their projectile from three screens away.

left:0px !important; On Nightmare and Hell difficulties, they will regain health rapidly than you're likely going to be able to deal it to them, so it's best to avoid these Uniques if possible. #accordion_pro_47379 .wpsm_panel-title > a{ background: #ffffff !important; #accordion_pro_47379 .wpsm_panel-title > a{

When you have three or four of these attacks damaging you at the same time, you'll generally be dead within seconds. display: block !important; line-height:1.5 !important; You'll be able to tell that they're Champions by the color of their skin, which will differ from other creatures of their type, usually becoming a distinctive blue, purple, or green. color:#ffffff !important; In addition to the regular warrior varieties, there are also a few Shamans for the various Fetish clans. box-shadow:none !important; }

The Zakarumite Priests that they hang out with can heal them but not resurrect them from the dead. They're rarely encountered alone and often travel in packs of as many as four or five. } On the other hand, Sand Leapers will back up each time you hit them. They come in a wide variety and generally favor close-range combat with weapons like axes or maces, long-range combat with spears, or attack with bows from a distance away.

margin-bottom: 0px !important; box-shadow:none !important; Monsters come in many varieties, and range from small and obnoxious to large and extremely powerful. You'll also encounter many undead varieties of these enemies that attack in the same manner. position: relative !important; Many monsters that would appear to be demons, such as Gargantuan Beasts and Sabre Cats are inhabitants of Sanctuary, and not demons from other planes. #accordion_pro_49582 .wpsm_panel-title > a.collapsed:after{ When Blood Hawks float around, you can give them one good whack to dispatch them. }

The second is to equip items with Chance to find Magic Items, which will increase the chance of quality drops. position: absolute !important; margin-bottom:30px;

#accordion_pro_47379 .wpsm_panel-title a, #accordion_pro_47379 .wpsm_panel-title a:hover, #accordion_pro_47379 .wpsm_panel-title a.collapsed, #accordion_pro_47379 .wpsm_panel-title a.collapsed:hover {

Secondly, these types also categorize the monsters in lore. border-top: 1px solid #e50b00 !important; But their most notorious for their ability is to resurrect and heal any undead enemies in their area. In Diablo II, there are three monster types: Undead, Demon, and Animal (in game, Animals don't have any type displayed). font-weight:500 !important; The head portions of their bodies will spit poison over a great distance, more than a full screen, and their tails will whip anyone who comes close enough to hurt them. Like all undead, blunt instruments work well against Zombies. #accordion_pro_47379 .ac_title_icon{ An example is the Doom Knight and Oblivion Knight. position: absolute !important; transition: height 0.6s; You'll encounter all variants of Blood Lords throughout the entirety of Act V. Putrid Defilers are these hideous, floating creatures found within the corrupted Worldstone Keep.

There are five bosses in Diablo II: Andariel, Duriel, Mephisto, Diablo and Baal. Though relatively weak alone, a group of Frozen Horrors can be a problem.

You should be able to avoid the sparks as long as you stay about three-quarters of a screen away and attack from a distance. color:#ffffff !important;

They can hide under the water, only to jump up when you approach them. #accordion_pro_49582 .collapsing { They'll increase their speed slightly when they attack you, but they'll still be a reasonably slow opponent. Blunderbores are possibly the single most enormous enemies you'll be facing off in the game, except for Act Bosses. These little guys never seem to materialize into much of a threat. } Luckily, they often retreat after taking 75% of their total damage capacity, usually attempting to hide in a corner. Vultures are slow little beasts that fly through the deserts of Act II and the wilderness of Act III, traveling in small groups. They'll spit Fire Bolts from a distance, making them quite bothersome, especially when Flayers surround you. Vampire Lords in Diablo II are these spell-casting wizards who will use a variety of fire-based spells on you, and whenever they deal damage, they'll gain life as well.

Slow, shambling creatures, zombies will often ignore you until you attack them or pass close enough to be seen by their rotting eyes. The first Uber to appear in the game was Uber Diablo, he was added in Patch 1.10 both to give players a challenge but also to reduce Stone of Jordan duping. top:calc(50% - 25px) !important; They are not found anywhere else unless the level/dungeon contains Putrid Defilers. font-size: 18px !important; Notes: Burning Dead and Horror Archers are imbued with burning arrows and Lightning arrows, respectively. display:block; Uniques and Super Uniques will always drop either an item of at least magical quality or a gem or rune. } } These goblin-like little imps generally attack in small packs of five to seven, though occasionally, you'll run across smaller or larger groups. line-height: 26px !important; } margin-top: 0 !important; padding: 15px 15px 15px 50px !important; } margin-top: 0px !important; #accordion_pro_47379 .wpsm_panel{ To this date, completing that event is the toughest challenge in Diablo II, and only a few builds are capable of completing it on their own. One of the most challenging standard enemies in the game, Hell Knights, comes in three variants. The location of their spawns is always random for every game. All monsters can drop items for the players to pick up, and, depending on what monster is killed, different items might drop. } They have a relatively slow attack rate, but low-level characters are warned not to let these guys surround them, as they can quickly overwhelm unprepared adventurers. #accordion_pro_49582 .wpsm_panel-body_inner{ } Since they attack by mauling you with their arms, you shouldn't have a problem avoiding them if you want to run past. font-family: FontAwesome !important; } Luckily, they stick to melee combat and have no ranged attack, though the Hell Clans appears to use relatively long-range polearms.

The stun effect doesn't last very long, so it's not something to worry too much about, but at the same time, the amount of damage they can do should be an incentive to avoid them or take them out quickly. Due to being an expansion Act of Diablo II, Act V contains enemies not seen anywhere else in the game. #accordion_pro_49582 .wpsm_panel-title > a{ color: #ffffff !important;

} border: 1px solid #e50b00; These little guys will prove to be one of the most annoying enemies in Act III, though they make a brief appearance toward the end of Act I as well.

The spear-throwing variants of the Saber Cats, however, are relatively slow on their feet. Sometimes other Super Uniques, like the Ancients, are also referred to as bosses. They are likely the last type of enemies you must defeat before engaging the Lord of Destruction in battle. Also, like other undead, Poison has minimal effect on Zombies. font-size: 18px !important; /* open close icon option */

overflow:hidden; #accordion_pro_47379 a:hover, #accordion_pro_47379 a:focus{

Frogs are monsters that pop up quite frequently during the outdoor areas of Act III. Found in the overland sections of Act 1, both in stand-alone groups and as the spawn of Nests. color:#000000 !important; Reappearing from the first Diablo, the Fallen retain their distinctive combat strategy. width:100%; background: #ffffff !important; #accordion_pro_49582 .wpsm_panel-title > a:hover i{

I have interviewed book writers and Blizzard game developers. #accordion_pro_49582 .wpsm_panel-title > a > .ac_title_img_icon{ background-color:transparent !important; In the context of Act II, this will include Mummies, Skeletons, and Apparitions. The various types of Hell Hounds throughout the game all act in a similar fashion. color:#000000 !important; You'll sometimes run across Sucker Nests as well, which will spit out these insect monsters from time to time. Arreat. They'll also attack from short range with a biting attack if there aren't any dead bodies around. background:#a50000 !important; Goatmen are pretty powerful and relatively quick on their toes, as well. However, some monsters from previous Acts appear in Act V when playing on Nightmare or Hell difficultythese are called Guest Monsters. They will often flutter about in a translucent state, giving off a barely-perceptible glow. Like previously mentioned, Pain Worms are spawned by Putrid Defiler variants. They can teleport on top of Siege Beasts and attack you from above or use defensive towers to throw their fire attacks at you safely.

background:#a50000 !important; They would usually run when attack, scouring for other monsters to infect. padding-top: 0px !important; margin-top: 0 !important;

}

#accordion_pro_49582 .wpsm_panel{ #accordion_pro_47379 .wpsm_panel-title > a.collapsed:after{ content: "\f067" !important;

They're hard to hit but don't deal an incredible amount of damage. background-image: none !important; color:#ffffff !important; Leapers love to jump around and swarm characters passing through their territory. These act similarly to Fallen Shaman but possess a devastating Inferno breath that will. First and foremost, these types are the subject of a variety of game modifiers. display:block; } These Pain Worms would emerge out of the dead bodies of fallen enemies, crawling forward rapidly to attack you. font-family:Arial !important; I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). transition:0.4s ease !important; } All Super Unique monsters also gain these additional bonuses: In Diablo II, return to a world of dark fantasy as one of five distinct character types and strap on your armor in the quest to defeat the Lord of Terror once and for all. #accordion_pro_47379 .wpsm_panel-title > a > .ac_title_img_icon{ border-radius: 0px !important; background:#3a0000 !important; It's worth pointing out that during your adventures in the tombs of Act II, you'll come across a few Mummy Sarcophagi. #accordion_pro_49582 a:hover, #accordion_pro_49582 a:focus{ These leaders are capable of reviving dead Fallen, as well as shooting a Fire Bolt at you when you're nearby (their range is around three-quarters of a screen). You can find yourself in a stun-lock situation, where they hit you twice before you can recover from the first blow, making any reaction, whether a counterattack or escape, very hard to do. If you charge into Nightmare mode with a level 25 character, you're going to find it pretty tough even to hit the enemies, let alone kill them. vertical-align: middle !important; These foes are the reanimated form of the recently deceased (many of whom were undoubtedly killed by Diablo's minions, adding insult to injury).

#accordion_pro_49582 .wpsm_panel-body p{ Keep your distance, as the corpse missile is reasonably slow, making it easy to dodge if you're a ways away from the Regurgitator. While the normal Fallen will occasionally have torches, the Shaman will always be light sources, making them reasonably easy to spot when it's dark. Your foes' level isn't tremendously necessary knowledge of gameplay. When attacking them, go for the head first, as the tails will then disappear beneath the water. They'll also use their standard ranged attack if you run away, so take them out as soon as they get close. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Mummies don't possess an incredible amount of power, being reanimated corpses as they are. This running motion can make them frustrating to deal with for melee characters, as you'll often have to track down each one individually before you can kill them all. color:#000000 !important; box-shadow: none !important; line-height: 26px !important; overflow:hidden; As you play through Diablo II or Diablo II: Resurrected, you'll come across packs of Champion enemies. } It includes all of them, including Act Bosses. color:#ffffff !important; padding-bottom: 0px !important; #accordion_pro_49582 .wpsm_panel-title > a:hover{ margin-bottom:10px !important; If you stick around long enough, the Sarcophagi will crumble on its own, but that won't happen until 10-15 Mummies have come out, so it's best to move further in the dungeon. For example, certain skills in the game, such as Sanctuary, only affect Undead. While Vultures might look fragile, they can attack very rapidly. Still, they do sprout a cloud of poison gas when they die, similar to the poison trap some urns and treasure chests in Act II have. display:block; font-family:Arial !important; Their combat mechanic is similar to the Succubus except for removing mana, the Stygian Furies cast curses that slowly reduce life. These minotaur-like demons can increase their attack and movement speed using Frenzy. Low-level monsters cannot drop items that are too high level for them, but high-level monsters can drop low-level items, although the chance decreases as the player progresses in the game.

#accordion_pro_47379 .wpsm_panel { The strongest melee monsters in the game, Blood Lords, can deal a massive amount of damage with their dual-wielding weapons. Victims of Andarial's demonic corruption, these once-virtuous Rogues, now seek to further the will of their dark makers. width:100%; The average Champion will take about as much damage as a Unique foe of the same type of enemy, but they will not be enhanced with any special attacks like Unique monsters are. Note that the latter will only affect items that can spawn as magical or better. } To clearly distinguish the aforementioned bosses from other monsters, they are most commonly referred to as Act Bosses.



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