Because its doing well it should be brought down to the level of other skills? marksam or bladedancer? Is this specifically just poison vs other dots, a damage too high situation?
New replies are no longer allowed. Or poison vs every single build, damage too high situation? Maelstrom and entangling roots werebear is slow and tanky, exactly what you would expect from a DoT melee build. For more control of your online game, create a clone of this card first. They only added that in to nerf the player due to Doryanis Prototype able to get more than -200% lightning resistance, In any other scenario you generally cannot lower a mobs resistance more than about 130% and thats just a rough estimate. Especially since effect buffs the damage AND the debuff, so it scales out of control once you start minmaxing it with stuff like salt the wounds. Patch Day Bingo Bleed flurry is very strong but not busted as heck. | This bingo card has a free space and 24 words: Seismic Trap NERF, Toxic Rain NERF, Poisonous Concoction NERF, Detonate Dead NERF, Flask Charge on Hit Mod NERF, Aegis Aurora NERF, The Brass Dome NERF, The Interrogation Maelstrom and entangling roots werebear is slow and tanky, exactly what you would expect from a DoT melee build. Yeah, you can scale it in many ways but I was referring to the double dipping of the poison debuff on its own. This topic was automatically closed 60 days after the last reply. Thats actually a great idea, a slight variation would be with softcaps: As example: any value past -50 gets halved, past -100 gets halved again (25%), you get the idea.
For me, bleed feels perfectly on the money. PoE is a different matter, as changing something so fundamental late into a games cycle is a recipe for trouble. Maybe we need something like this to make poison not scale indefinitely in multiple ways.
New player here, anyone have a build link I could follow for one of these wild poison builds Im hearing about? You can use these URLs anywhere. Also non ailment DoTs seem perfectly fine and balanced. Ignite probably needs some work, but its not unplayable yet. Is not just double, actually you scale in 4 dimensions: attack speed or DoT application speed, dot damage, increased duration, and effectiveness, add the shred as a fifth one. With players vying for a bingoblackout you'll have to call about __ items before someone wins. Dot build dam too high, easily kill all the boss in seconds, Is this normal? Maybe we need something like this to make poison not scale indefinitely in multiple ways. Arborus's Poison OR Bleed Flurry Build, 300+ Corruption 10 Second Orobyss Kills, A Double Feature, Arborus's Poison AND Bleed Flurry Blade Dancer, A Double Feature and Last Epoch Builds Special - YouTube. Maybe we need something like this to make poison not scale indefinitely in multiple ways. (basically fundamental things should be kept mostly the same after release, so change it NOW or not at all). And poison is just silly. PoE introduced a maximum negative resistance recently. can confirm the dot build feels really OP im doing lich one low life and have no problems killing bosses on 300 corruption, PoE introduced a maximum negative resistance recently. Would be an acceptable change if they do this before release of the game. Patchbingo 7.31 Put them on your website, blog, or social media posts. (outside of necro I am a noob), thanks I think I will give it a try to change from necro a bit. My spirit thorns tooltip with the unique I had equipped showed 9000+ dps but I was struggling to take down bosses. Thanks! Tip: If you want your game to last longer (on average), add more unique words/images to it. Currently playing bleed and Id like to compare. I never took the chance to try a rogue and this poison dot appeal me, wich speciality you will recommend for it ? This conversation makes me wonder if I was running into a bug with my poison Spriggan form or just missed a skill to tie it all together.
Last time i played ailment Shuriken blade shield it shredded bosses with high stacks, not sure if still the case. And it still allows damage scaling but cancels out the crazy double dipping and exponential damage grow for poison. SW Balance patch bingo. ConvertExtra Damage. If someone min max a build, it is going to do better than expected. With the release of snowdrift, even weird gaspar helmet things aside, there is a reason so many people are playing it.
You stack freeze multi, which makes you freeze more, do more damage with DoT AND also freeze more from frostbites freeze debuff. Getting double dipping effects from your ailment is just too strong. -100, you have to adjust your gearing from more duration and attack speed towards other more sources from skills or other things. Its not even a bug, poison is working as intended.